And it is that despite the spectacular figures obtained by the game Animal Crossing: Pocket Camp, during the first days available on iOS and Android, they have not managed to exceed those obtained by Super Mario Run. Today this is important above all for the company itself since for the user it is something that does not affect anything, but it should also be noted that these measurements are made in the first six days from the moment of its launch.
With these figures we can see that in the first six days Animal Crossing: Pocket Camp, achieved 15 million downloads and by his side Super Mario Run got 32 million downloads. It's just over twice the number of downloads in the first few days after launch.
This data comes from Tower Sensor, and they mark that the arrival of Animal Crossing: Pocket Camp, to the Google Play Store and the App Store has undoubtedly had a spectacular reception worthy of a great game, but it does not get too close to the bricklayer's game. It should also be noted that Super Mario Run, was announced in Apple's September keynote last year by Shigeru Miyamoto himself, which added a somewhat higher media stir since it was the arrival of Nintendo games for iOS devices.
The game Animal Crossing, managed to sell 30 million copies since it was launched in 2001 for consoles. Now with its arrival on iOS and Android devices, the figure is expected to be totally exceeded, and obviously if we see the figures in the first six days after launch we have no doubts that they will exceed it.
In any case, the figures obtained are really impressive so that Nintendo keep releasing their titles for iOS devices. In addition, they have managed to perfectly adapt the payment system integrated into the application itself, something that is bringing great benefits to the company and in their forecasts they expect to reach 65 billion dollars in benefits by 2020.