My partner Miguel he told you about this same game a while ago, but now it has come back to the fore for being highlighted by Apple in the Store, for its discounted price and for having been awarded in the famous BAFTA Awards (British Academy of Film and Television Arts), what he has given the guys at State of Play Games a worldwide relevance more than deserved.
Handmade
Obviously the most important detail to review about the game is that it is made by hand. This may sound really strange, but it is true like life itself, and the game has been designed and created by Luke Whittaker recording with high definition cameras his incredible creation to be able to bring the scenarios to the game. Thousands of hours spent recreating even the smallest detail and being able to avoid the use of the computer to the minimum possible, such as to insert the characters and the movement of the physics.
Whittaker says that his main motivation To do it this way has been the sensation when playing, incomparable with a 100% digital world, and the truth is that he is right. There is something special about this game, something that others do not have, a feeling of warmth and reality that pierces the screen to our retinas like no other game has done before.
Playing
The sensations when playing are good because the game also it's worked so that we are not mentally fatigued. It should be borne in mind that some details such as the lighting have been made by hand with lamps, something that will give us a strange feeling when playing accustomed to lighting by digital effects, but what we will get used to and will probably catch us.
We will find puzzles on our way, which we must solve to advance little by little, without haste, enjoying the scenarios and the soundtrack. It's not a game to play five minutes nor to kill time, it is to enjoy calmly as we have done for example with Monument Valley.
Right now the game is in about irreplaceable 1,99 euros, a ridiculous price for a work like this. Three years of work, thousands of hours spent manually re-creating every last detail, and probably one of the biggest signs that indie games sometimes clearly outperform those of big companies, at least in spirit, ingenuity, and satisfaction.