The Unity 5 graphics engine will improve the graphic quality of iOS games

Together with the Unreal Engine, the graphics engine U is another one that is present in many games today. Its versatility allows developers to create games with a very successful visual section and also take into account other factors such as the use of physics for those small details that are what bring realism to the whole.

These days the Game Developers Conference (GDC) is being held and they have taken the opportunity to show Unity 5, a new version of the graphics engine that brings interesting news to developers and that are captured in the video that leads this post.

The most notable are the real-time lighting effects thanks to Ray-Tracing technology or the existence of new shaders that allow the rendering of game elements such as characters and environments with greater realism. At the physics level, Unity 5 uses Nvidia's PhysX 3.3 which is one of the most advanced systems for both 2D and 3D development.

Finally, the license to use Unity 5 stands at $ 1.500, a relatively low figure that will encourage low-budget studios to develop games of all kinds with tools of unquestionable quality. In addition to being compatible with iOS, Unity 5 allows development for other operating systems such as Android, BlackBerry, Windows Phone, OS X, Windows, Linux, PlayStation, Xbox, WiiU and web browsers thanks to the support of WebGL.

Although the current trend in the App Store is to develop simple and addictive games, we may see the odd title that bets on this new graphics engine for get the most out of the hardware that the iPhone has 5s, iPad Air or those of the future iPhone 6 of which we already know some of its specifications.


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  1.   holy name said

    WHO CARES ABOUT THE IPONE TRASH ??