Being unavailable on the App Store costs Epic $ 26 million every month

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On August 13, both Apple and Google expelled Fortnite from their respective application stores, after activating the possibility of performing turkey purchases without going through the respective official stores, bypassing the payment system of both the App Store and the Play Store, a serious violation of the guidelines of both platforms.

Epic got a few weeks ago that Apple keep the Unreal Engine developer account, a different developer account than the one used to publish Fortnite on the App Store. While a judge rules how both companies have to proceed (there is no way to reach a mutual understanding) the income from Apple and Android users has disappeared for Epic Games.

As stated from Buy Shares, while Fortnite continues out of the App Store, Epic Games will stop earning about $ 26 million on average every month. Buy Shares, has been based on the data provided by Sensor Tower and on the economic results announced by Epic Games.

Between January and August of this year, most of Fortnite's revenue from mobile devices came from the App Store, with 191,42 million dollars, compared to 101,48 million generated through the application available on the Play Store. From the data generated through the application available outside the Play Store, there is no information.

From Buy Shares they estimate that the Epic Games Store will stop entering every month that it remains outside the App Store 26,7 million dollars, based on the income generated between January and August of this year. Most of the revenue generated by Fortnite comes from consoles, where 80% of its users are located.

Epic Games stated a few days ago, that since Fortnite is not available in the App Store, Game usage on iOS is down by 60%. On September 28, the judge who is handling the case will rule if Fortnite can return to the App Store after the request presented by Epic Games.


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  1.   incom2 said

    If 80% of the users are on the consoles, the remaining 20% ​​are shared between iOS and Android (and in the latter, it is still possible to install, update and play). Therefore, iOS represents even less than 20% of users.

    This means that those estimated 26 million dollars are only 20% of what they probably collect in total including the other devices and consoles, and it is surely the reason why they have been encouraged to report the situation: in the worst case. , They are only losing less than 20% of collection and it has changed, they have put I would say that well over 80% of iOS players pissed off with Apple, they have attracted the attention of the media, and put an issue on the table that smells of abuse by Apple and Google and does not occur in other areas (streaming video and music, for example including Stadia and other device-independent streaming gaming platforms).