Clash Royale revenue is about to reach a trillion dollars

Clash Royale

If you ask me, I would only say that «Supercell guys know how to make money«.

The mobile editor earned $ 80 million in revenue just released his new strategy game "Clash Royale" last month, according to industry tracking firm Newzoo. That figure does not include the 30 percent that Supercell gave to Apple and Google, which would put the game's total monthly revenue closer to $ 110 million. Clash Royale is an online multiplayer game in which two people send units from their deck to attack the opponent's defensive towers. He's fast-paced with a strong layer of tactics, and he's already on his way to making more than $ 1 billion a year, even though it's not guaranteed. That's something that only a handful of mobile apps have accomplished. Games on smartphones and tablets already generate $ 34,8 billion in spending each year.

Supercell is not new to this level of success. The company has previously made more than $ 1 billion a year from its game Clash of Clans., which has finished beyond or near that mark since 2013.

The best news for Supercell is that the $ 110 million in revenue does not include Android from China. Clash Royale just made its debut in that key market this month, after Kunlun, Supercell's Chinese publishing partner, unveiled in a variety of mobile stores in that country (Google Play does not work in China).

At this point, more than half of iOS game revenue is coming from just the US and China. When you look at spending for major territories, North America and Asia Pacific account for 64 percent of all iOS revenue for Clash Royale, so you can see the importance of getting game usage out on Android, in one country. where Google's operating system has a larger base installation.

Newzoo notes that Clash Royale has exploded to such rapid success due to its strong basic gameplay elements combined with a bit of pressure that would be spending real money to keep up with your friends. The game is undoubtedly one of the best games to use on iOS or Android, and it sucks to lose a match because your opponent has an upgraded card and the character has a higher level than you. Personally, I must admit that this situation has led me to shell out a few dollars to improve my cards.

These techniques for shelling out money have pushed Clash Royale to the top of the box office charts in mobile markets most important, including the United States, Canada, Germany and Brazil.


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  1.   Mylo said

    And then we complain about freemium games. With these numbers, forget it. Never again games like before. Regrettable.

  2.   espetec78 said

    Let's see, I play this game and I haven't spent a bloody euro on this one or the boom beach or any of them. It is simple there will ALWAYS be a stronger player than you and it is solemn stupidity to spend money to improve your cards! You will have the skeleton card at 5, as a player will arrive with it at 6, and other cards called epic that you do not have, but the funny thing if you are not in a hurry, those cards are going to be FREE. A game is a hobby, nothing more than that. All the best!