Monument Valley developer talks about hacking on iOS and Android

Monument Valley

Monument Valley is one of the best games that is in the App Store, a true masterpiece whose price is 3,59 euros and another 1,79 euros if we want to enjoy its expansion with more levels.

The game's developer, ustwo, has posted a tweet revealing that 40% of the installations on iOS were paid, a figure that is reduced to only 5% if it is Android. Honestly, this data is very sad, even speaking of both platforms.

This piracy data summarizes the reason why free to play exists, or pays for nothing in the vast majority of cases. On one side, the concept of valuing other people's work has been destroyed and on the other, the industry of large developers has also contributed their own by exploiting for their benefit a business model that brings them many more benefits than before. What a truism, companies are there to make money.

If your name is Gameloft, King, Electronic Arts and a handful of others, it is understandable because they are guaranteed success no matter what game they release. They have hundreds of developers and the name precedes them, but what aboutwhat about the little developer What creates a Monument Valley? How do you monetize your work if only 40% are going to pay for it? And we are talking about a title that has been awarded everywhere, even by Apple itself.

If there is one game worth paying for, this is it, but there are many more. If we do not remedy this, each time we will have lower quality applications or with freemium policies that bleed our pockets for every extra. Do you want seven new filters for your photos? Before pay 0,89 euros. Is that what we want in the App Store?

Meanwhile, we will continue to see how small studios have to pay for your working hours by inserting banners advertising and using other rogue resources that allow them to obtain the income that users do not want to pay. A shame because if the iPhone (and other mobiles) are what we have today, it is thanks to the work of the developers.


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  1.   Nan said

    Androids have no shame. They are starving people who scream in the sky if you talk to them about paying 99 cents for a year of WhatsApp. Let them keep their sorry "system", a lousy copy of our great IOS.

  2.   Nan said

    A person who writes "run" with h, I don't see, should have many reasons to laugh. And yes, I pay for everything I download. Poor android devil.

  3.   Rafael Pazos Serrano said

    I have jailbroken my IPHONE 5 with iOS 8.1.2, and I must say that I will have spent about 2000 euros on games, none pirated, (I am 18 years old), and I am starting to program and what it says is true We do not value the developers anything (it costs a lot to make a game), the games are worth paying because that way we employ the developers or who want to get extra. in the case of android it is unfortunate since everything is piracy, I think that those who go to my class have not paid a penny ... everything is pirate (and I do not say in other ages), my friends ask me why I spend so much money on buy games (such as bioshock that cost 17 euros, nothing else came out I bought it, now it is for 13 or 14) I in my mind think that I am giving an extra to the developers and that they deserve it, I want to tell you one thing, Better that you buy the games or applications than download them pirates (you can get viruses and all that and then the regrets). It's my opinion 😉

  4.   iKhalil said

    And then because I think all androideros are naquillos😕

  5.   leekhaz said

    That piracy figure sounds alarming, it has been forgotten to add in the tweet that they have collected more than 32 million dollars for a game that ends in 2 hours and that will not have had more than 1 year of development. Maybe you shouldn't complain so much.

    In any case, I am in favor of paying for all content that you enjoy, but these complaints have the part that interests you.

  6.   chikipata94 said

    Most app crackers share it for the community in the sense that people try before they buy. And don't waste on horrible apps that cost a lot. The fault lies with the users who after trying it do not buy it. I have bought all the applications that I use until I donate to the developers who created some excellent games.

  7.   i3941 said

    The news does not clarify that the 5% payment that Android has does not take into account that in the Amazon Apps store they gave the application (I for example got it for free like this, and that download does not count within that 5% payment) … It would be necessary to see the percentages how they are if one takes into account. I indicate it above all by the comment of the luminary who talks about hunger and such.
    On the other hand, taking into account that the application takes a lot longer on iOS than on Android, it would be necessary to what figures do we talk about when you pass those percentages (including the purchases of the application when it has been free) when they go to totals of illegal downloads .
    Piracy is indefensible regardless of the platform, especially considering the price range in which mobile applications move.

  8.   Mikel said

    At no time does it say that the rest of the installations come from piracy. What's more, they cannot know how many pirate installations are made. They only have installation data from the Store. And many installations are done for promotion, for reinstallation, for use in second device, etc. The published data is just a curiosity.