Vulkan will improve the graphics performance of iOS and macOS 

The video game section has always been a pending point of the Cupertino company as far as their laptops and desktops are concerned, they have never been touched by the wand of compatibility and good performance in this peculiar market.

However, advances in mobile devices are another story for Apple in this regard. Now with the arrival of the API that would take full advantage of Vulkan, it is assumed that the graphics performance of iOS and macOS will improve ostensibly... are we right?

In theory, all iPhone, iPad and Mac users should be welcome in the face of this important novelty in terms of the performance that these products will show when executing heavy graphic tasks, far beyond the typical processing tasks to which the products of the Cupertino company has us more than well accustomed. To get in tune Vulkan is an API for open source GPUs and capable of working on various platforms such as Windows, Android, Virtual Reality ... etc, come on that in principle we will not lack anything. Apple is increasingly receptive to this type of initiative that unifies certain characteristics in many devices of disparate brands, something previously unthinkable.

Among other things Valve is already doing the first tests of the famous game Dota2 in its version for macOS and the former seem hopeful, improving in some cases up to 50% of the framerate that the game shows running on Apple's platforms for both software and hardware. Despite the fact that Apple has an audience that is mainly consumers of its products for professional or hourly development, it is never a bad time to have a good time playing, and anything that is to improve the graphics is good for all users. Meanwhile, the problem of the compatibility of many games on the platform of the Cupertino company remains evident, with many titles such as Cities Skylines that do not look as they should even on the Pro models of the MacBook.


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